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Showing posts with label Diablo 3. Show all posts
Showing posts with label Diablo 3. Show all posts

Wednesday, July 11, 2012

My Opinion on Diablo 3: 2 months later

 Diablo 3 initially launched with a bar of expectations that seemed almost impossible to fulfill.  Yet, everyone seemed hopeful after tasting the first thirteen levels during the open beta test.  The initial launch of the game was a complete farce, replete with server overloads and a whole slew of bugs and glitches.  These problems, however, can be forgivable, in the sense that it doesn't make sense to get enough servers for EVERYONE just for launch day (since obviously, the number of players on the launch day will be several times higher than on any other typical day).  Okay, fine.  But what about 2 weeks from the launch date?  The gold auction house (GAH) is becoming slowly inflated more and more as people begin to abuse the mechanics of the game in order to farm much more efficiently than intended.  Many of the bugs are still there, and for those entering inferno and trying to clear it with any abuse in the game mechanics -- IMPOSSIBLE.  The gear required to farm Act 1 inferno is mostly only obtained in Act 2 or higher.  The gear needed for Act 2 are obtained in Act 3.  The damage was just way too spiky for any feasible tanking (hence Barbarians and Monk re-rolling to Demon Hunters and Wizards).

One month after release, Inferno damage is evened out, typical farming spots were nerfed, and many of the skills for the various classes were nerfed to "promote build diversity."  Attack speed was also nerfed because it was becoming a "problem" for Blizzard.  Repair costs were nerfed, making each death worth five to six times the original amount.  None of these fixes addressed any of the major problems of the game, namely itemization and end-game content.

Two months after release, none of these core issues have been addressed at all.  PVP is still a very long ways out, and former fans are leaving the game in droves.  Now, I understand that these are all just opinions, and for some people, the game is pretty good.  But what is definitely NOT okay is for Blizzard not to admit their mistakes.  Jay Wilson keeps telling us that we don't know what fun is, so the game MUST go in the direction that he wants.  One look in the forums with its hundreds (if not thousands at this point) of posts from all the QQ'ers and those still desperately trying to hang onto the game should give you an idea of problem Blizzard is facing right now.

Blizzard, get your act together.

Tuesday, September 13, 2011

Diablo 3! Skill tress out.

Check them out here, http://us.battle.net/d3/en/calculator/monk or here.
Frankly I'm surprised at the lack of total skills compared to d1 and d2. Now granted some low level skills in d2 were only worth putting 1 point in some others say static shock, weapon masteries etc..... were a must have late game.
Now I'm not sure which game came up with the rune spell system first but, well diablo 3's recent change kind of feels like a less well implemented http://www.pathofexile.com/ (path of exile) Rip off.
I like the idea to socket spells to make them your own, but with out different effects for each socket and only having 5 sockets which all pretty much do the same thing. I doubt we will see the same variety of characters we did in d2.
The Witch Doctor does look pretty fun though I must say.
It's looking to shape up to be a nice game, with starcraft 2 well recived, can diablo 3 make the same kind of comeback? Blizzard showed us that they can make old games new and good but the latest WOW expansion was notably bad. With some many high quality games coming out for the Arpg genre (path of exile, Blizzards own SC 2 mods, League of legends, and I'm sure more I forgot that people will tell me about). Though built in from launch PVP with definitively help.